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1991-02-16
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ HUGO II, WHODUNIT? ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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Copyright 1991, David P. Gray, Gray Design Associates
All Rights Reserved
Member, Association of Shareware Professionals
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ C O N T E N T S ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
1. Specification
2. System Requirements
3. Files Distributed
4. Revision History
5. Other Versions
6. USER GUIDE
6.1 Start-up Procedure
6.2 How to Play
6.3 Function Keys
6.4 Record and Playback
7. Virus Protection
8. Comments to the Author
9. Association of Shareware Professionals
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 1. SPECIFICATION ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
It's adventure time again as HUGO and Penelope get swept up in another
superbly animated 3D EGA extravaganza! This time a murder mystery is afoot
with a couple of fiendish twists and a large helping of humor along the way.
Just look what's in store; a revolving bookcase, a saucey French maid, and
a murderer !! HUGO II, WHODUNIT? follows the same look and feel of
HUGO'S HOUSE OF HORRORS but with many more screens and characters. If you
enjoyed the original HUGO adventure, HUGO II is a real treat in store for you!
For registering this game you will receive:
FREE Hint Booklet (range of clues from cryptic to obvious)
FREE Registered version with self-running feature
FREE Hugo's House of Horrors (3D adventure game)
You can register by sending $20.00 to David P. Gray, Gray Design Associates
P.O. Box 333, Northboro, MA 01532, USA.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 2. SYSTEM REQUIREMENTS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
HUGO II, WHODUNIT? requires an IBM compatible computer with EGA or VGA graphics.
It also requires 330Kb of RAM (not including MSDOS) and 1Mb of disk space. A
hard disk is not essential but highly recommended.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 3. FILES DISTRIBUTED ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
MANUAL.DOC : This file
README.DOC : Important Information
HUGO.EXE : HUGO II, WHODUNIT? program
PLAYBACK.DAT : Automatic playback file for entire
game (registered version only)
OBJECTS.DAT : Data file for game
SCENERY.DAT : Data file for game
STRINGS.DAT : Data file for game
HELP.DAT : Data file for game
TMSRB.FON : Font file for game
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 4. REVISION HISTORY ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
1.0 Feb 10 1991 : Baseline version
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 5. OTHER VERSIONS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
HUGO'S HOUSE OF HORRORS is an another exciting and challenging adventure game.
Take your hero through a superbly animated adventure, solving puzzles, finding
hidden objects and outwitting the maniac hosts of the haunted house during his
quest to rescue Penelope. Just look at what's in store; a vicious dog, a mad
professor, hidden passageways, vampire bats, and much much more, all in glorious
colorful 3D EGA graphics and accompanied by a healthy dose of humor.
This game received Shareware Magazine's highest award (October 1990 edition).
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 6. U S E R G U I D E ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 6.1 START-UP PROCEDURE ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
Start HUGO II, WHODUNIT? by typing HUGO.
The registered version allows you to add one or more switches as follows:
HUGO -s Disables the sound
HUGO -r Runs the program in RECORD mode
HUGO -p Runs the program in PLAYBACK mode
To finish the game early, type either QUIT or EXIT at the prompt.
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 6.2 HOW TO PLAY ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
To move HUGO, use either your arrow keys or the numeric keypad (remember to
turn the Num-Lock off). If using the keypad, diagonal movement is possible.
Use simple English to instruct HUGO to perform an action. For example "look
around" or "look at door" to look at things. To pick something up try "pick
up the gun" or "get gun" or "take gun" etc. Many synonyms are allowed but if
HUGO doesn't seem to understand, try re-phrasing your command.
Certain actions carry a bonus score when carried out, as does picking up
useful objects. When you have successfully completed the game, your score
should match the maximum score shown on the status line at the top of the
screen.
If you have trouble solving some of the puzzles in this game, there is a
free hint booklet available. This contains a range of hints, from cryptic
to obvious, for each screen. To obtain your hint booklet, simply follow the
directions in the readme file to register this program.
Registered users also receive a self-running version of the game (see section
on record and playback) which runs through the game unattended and achieves
the maximum score possible. It is also useful for demonstration purposes
as it is simple to run it endlessly from a loop within a batch file. The
registered version also allows you to record your own games and play them
back later.
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 6.3 FUNCTION KEYS ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
F1 .......... Press once for a reminder of the other function keys.
Press twice for help.
F2 .......... TURNS SOUND ON OR OFF. Note that sound does not play
continuously. The status of this button is shown in the
status line at the top of the screen.
F3 .......... REPEATS LAST COMMAND. This key is useful to allow you to
repeat a command or edit the last command.
F4 .......... SAVES A GAME. If you have to leave the game early but wish to
save your current position, use this feature by pressing F4.
Note that you may also type "SAVE" instead of pressing F4.
You will see a text box appear with eight rows of dotted lines
and an arrow pointing to the first. These are empty "slots"
which allow you to save up to eight versions of the game.
Press return and the arrow will flash by the first slot,
prompting you to enter a short description of your current
game, e.g. "In the Kitchen", press return to save the game and
then either continue or leave the game by typing QUIT or EXIT.
When you return to run the game again, use the F5 button to
restore it. You may re-use any slot and either retain the
same description or type another.
F5 .......... RESTORE A PREVIOUSLY SAVED GAME. Select a "slot" as described
in function F4. Note you may not select an empty slot ! Hit
return to restore the game. Note that you may also type
"RESTORE" instead of pressing F5.
F6 .......... INVENTORY. Pressing F6 puts up a text box to show you what
objects you are currently carrying.
F9 .......... BOSS BUTTON. So-named because it instantly removes all traces
of the game from the screen and places you in a normal DOS
environment from which you can perform your regular work-like
commands. Note, however, that the game is still lurking unseen
in the background and the amount of memory available to you is
reduced by about 280Kb. Resume your game at the next opportune
moment by typing EXIT. [Note: You must have sufficient
memory (at least 512K) before running HUGO for the boss button
to work, and command.com must either reside in one of your
PATH directories or have a suitable COMSPEC or SHELL command.
See your MSDOS manual for an explanation of these terms.]
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 6.4 RECORD AND PLAYBACK ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
The registered version of the game includes record and playback modes. This
effectively allows you to construct a self-running version of the game and a
sample playback file is included which runs right through the game from start
to finish, achieving the maximum score possible.
To run this playback file, make sure the supplied PLAYBACK.DAT file is in the
same directory as your registered version of the game and type: HUGO -p
This self-running game might be suitable for, say, a child who is too young
to play the game but can watch the game like a story. To disable the sound
during the playback, type: HUGO -p -s
To record your own game, start the program by typing: HUGO -r Note that this
will create a file PLAYBACK.DAT which will overwrite any previous file of
that name, including the one supplied. If you wish to save a previous
PLAYBACK.DAT, copy it to another directory or rename it.
Some points to watch when recording are:
■ When a text box appears on the screen, it will stay up for a period of time
which depends on how much text there is to read. When the time is up, the
program beeps to let you know you can continue. This is because during
playback, there should be no manual intervention.
■ Don't try to use the Save and Restore features, this would require manual
intervention during playback.
■ The same goes for the BOSS button.
■ You may use the F1, F2, F3, F6 buttons during recording.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 7. VIRUS PROTECTION ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
HUGO II, WHODUNIT? provides a measure of protection for itself against virus
infection and accidental corruption during downloads from bulletin boards.
Note that no program can provide total protection by itself and this program
makes no guarantee of 100% protection from virus. Users should be aware that
any programs self protection scheme can be defeated given sufficient time and
motivation.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 8. COMMENTS TO THE AUTHOR ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
Any feedback would be greatly appreciated. Please direct any comments to
author personally via mail to David P. Gray, Gray Design Associates,
P.O. Box 333, Northboro, MA 01532, USA.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 9. ASSOCIATION OF SHAREWARE PROFESSIONALS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
This software is produced by David P. Gray who is a member of the Association
of Shareware Professionals (ASP). ASP wants to make sure that the shareware
principle works for you. If you are unable to resolve a shareware-related
problem with an ASP member by contacting the member directly, ASP may be able
to help.
The ASP Ombudsman can help you resolve a dispute or problem with an ASP member,
but does not provide technical support for members' products. Please write to
the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442, USA or send a
CompuServe message via Easyplex to ASP Ombudsman 70007,3536.
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ END OF MANUAL.DOC ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓